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PRODUCTS / Games

Games Engines

Download Course Outline PDF (Adobe Acrobat required)In this module the learner will investigate various games engines and systems used in the creation of an interactive game.

 

They will understand how games engines can be used to develop mobile, 2D, 3D and games modifications.

 

The learner will also demonstrate an understanding of the features of games engines and will use a range of these features to create a game element.

 

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Course Outline tab

  • Types
    • Introduction
    • - Game Engine Types
  • Rendering
    • Introduction
    • - Importance of a Renderer
    • - Culling Methods
    • - Lighting
    • - Textures
    • - Fogging
    • - Shadowing & Depth Testing
    • - Anti-Aliasing
    • - Vertex and pixel shaders
  • Game Engine Anatomy
    • Introduction
    • - Animation Systems
    • - Game physics
    • - Effects systems
    • - Sounds systems
    • - Networking
  • AI
    • Introduction
    • - Non-player characters
    • - World Navigation
    • - Agent based behaviour
    • - Emergent game play
  • Scripting Systems
    • Introduction
    • - Non-player character behaviour
    • - Mission/level state changes
    • - Plug-ins and Purpose Built Tools
    • - Techniques and Methods
  • World Building
    • Introduction
    • World building introduction
    • - Mission design
    • - Level design
    • - Balance
    • - Plug-ins and purpose built tools
    • - Assignment
  • Control Mechanisms
    • Introduction
    • Control Mechanisms introduction
    • - User feedback
    • - Attributes
    • - Camera
    • - Button configuration
  • Design a Level
    • Creating your first room
    • Textures
    • Lighting
    • Playing the map
    • Using sounds
    • Expanding the level by addition
    • Extending the level by subtraction
    • Building stairs
    • Using static meshes
    • Creating a static mesh
    • From static mesh to mover
    • More about sounds
    • More movers - sliding doors
    • Simple triggers
    • Creating water
    • Part 1 - Creating a triggered hinged door
    • Part 2 - Creating a triggered hinged door
    • Aligning brushes using the grid
    • Brush intersection
    • Brush deintersection
    • Vertex editing
    • Texture fitting
    • Brush clipping
    • 2D shape editing
    • 2D shape editing - a 3D pillar
    • Advanced lighting

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