PRODUCTS / Games
Games Design
This module provides the learner with an understanding of the underlying principles of conceptual game design, practical game design, visual game design, audio design and storytelling.
Using these principles the learner will write and evaluate a games document.
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- Successful Game
- Introduction
- Visual Style
- - Concept Art
- - Spatial & Interface Design
- - Characters
- - Terrain
- - Cinematics
- Game Play
- - Interactivity
- - Storylines
- - Localisation
- - Games Fascination and Performance
- Principles of Game Design
- Narrative
- - Stories
- - Character
- - Visual Narrative
- - Theme and Setting
- Characters/Elements
- - Variation
- -Customisation
- - Stylisation of characters
- - Artificial Intelligence
- Environments
- - Realistic settings
- - Imaginative settings
- - Mood
- - Level design
- - Planning
- Audio
- - Event Jingles
- - Environmental sounds
- - Background Music
- - Character Voices
- - Design
- Rules
- Introduction
- Rules
- - Managing Tasks
- - Game complexity
- - Game strategy
- - Games rules
- Difficulty/Ease
- - Visible game mechanics
- - Customisation
- - Interface
- - User Learning Curve
- Addiction
- - Game addiction
- - Longevity
- - Multi-play
- Target
- Introduction
- Target Audience
- - Demographics
- - Skill Level
- - Localisation
- - Ratings
- Accessibility
- - Impairments
- - SIG
- Platform
- - PC
- - Mobile
- - Console
- Testing Intro
- - Systematic Games Testing
- - Games & Software Testing Techniques/Processes
- - Testing for different project stages
- - Review Criteria
- - Effective & Functionality Testing
- - The Final Phase
- - Glossary & QA Definitions
- - Jobs
- Creating a Proposal Document
- Introduction
- Creating a Game Proposal Document




