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PRODUCTS / Games

Games Audio

Download Course Outline PDF (Adobe Acrobat required)In this module learners will understand how sound is used in a game.

 

They will develop an understanding of how sound is designed and produced for games. Learners will design and produce appropriate sound for a game element.

 

 

 

Course Outline tab

  • Sounds in Games
    • Introduction
    • - Our senses
    • History of Sound Development
    • - What is Sound
    • - Psychology of Sound
    • - Film and Game Parallels
    • - History of Game Music
    • - Origins of Foley
    • Sound as Information
    • - Communication
    • Interactive Audio Environment
    • - Intro, Closing and Credit Sequences
    • - Cinematic Sequences
    • - Menu Screen Music
    • - Game Play Music
    • - Plot Advancement Music
    • - Win and Lose Finale Cues
    • - Ambient Sounds
    • File Formats
    • - Sample Rate and Bit Depth
    • - Mono and Stereo
    • - What is Digital
    • - Analogue and Digital
    • - Sampling
    • - Sound Formats
    • - Game Platforms
  • Sound Design and Production
    • Sounds Needed
    • - Generating Ideas
    • - Considerations
    • - Sound Palettes
    • - Location at Home
    • Collecting Materials
    • - Fieldwork
    • - Sound Libraries
    • - Foley Games
    • - Introduction to Voice
    • - Voice in Games
    • - VoIP Technology
    • - Voice-Overs
    • - Scripts
  • Tools and Features
    • Manipulate and Edit Sounds - Sony Sound Forge
    • - About Sound Forge
    • - Optimising Sound
    • The Workspace (Sony Sound Forge)
    • - Getting Started
    • - Opening and Playing a File
    • - Creating a New Data Window
    • - Saving files
    • - Delete, Trim and Crop
    • The Tools and Features
    • - Sound Recording
    • - Synthesizing Audio
    • - Dynamic Processing
    • - Mix Special
    • - Space Processing
    • Manipulate and Edit Sounds - Adobe Audition
    • - Introduction
    • - Environment
    • - Open, Save and Closing Files
    • - Delete and Trim
    • - Loops
    • The Tools and Features
    • - Noise Reduction and Normalise
    • Mix the Sounds
    • - Mixing within Audition
    • - What is Mixing
    • - Mixing Consoles
  • Game Audio Technologies
    • Sound Cards
    • - Anatomy of a Sound
    • - Catching the Wave
    • - Producing Sound
    • - Upgrades
    • Game Audio Technologies
    • - Surround Sound
    • - Sound Engines
    • - 3D Sound
    • - Environments
    • Summary