PRODUCTS / Games
Games Audio
In this module learners will understand how sound is used in a game.
They will develop an understanding of how sound is designed and produced for games. Learners will design and produce appropriate sound for a game element.
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- Sounds in Games
- Introduction
- - Our senses
- History of Sound Development
- - What is Sound
- - Psychology of Sound
- - Film and Game Parallels
- - History of Game Music
- - Origins of Foley
- Sound as Information
- - Communication
- Interactive Audio Environment
- - Intro, Closing and Credit Sequences
- - Cinematic Sequences
- - Menu Screen Music
- - Game Play Music
- - Plot Advancement Music
- - Win and Lose Finale Cues
- - Ambient Sounds
- File Formats
- - Sample Rate and Bit Depth
- - Mono and Stereo
- - What is Digital
- - Analogue and Digital
- - Sampling
- - Sound Formats
- - Game Platforms
- Sound Design and Production
- Sounds Needed
- - Generating Ideas
- - Considerations
- - Sound Palettes
- - Location at Home
- Collecting Materials
- - Fieldwork
- - Sound Libraries
- - Foley Games
- - Introduction to Voice
- - Voice in Games
- - VoIP Technology
- - Voice-Overs
- - Scripts
- Tools and Features
- Manipulate and Edit Sounds - Sony Sound Forge
- - About Sound Forge
- - Optimising Sound
- The Workspace (Sony Sound Forge)
- - Getting Started
- - Opening and Playing a File
- - Creating a New Data Window
- - Saving files
- - Delete, Trim and Crop
- The Tools and Features
- - Sound Recording
- - Synthesizing Audio
- - Dynamic Processing
- - Mix Special
- - Space Processing
- Manipulate and Edit Sounds - Adobe Audition
- - Introduction
- - Environment
- - Open, Save and Closing Files
- - Delete and Trim
- - Loops
- The Tools and Features
- - Noise Reduction and Normalise
- Mix the Sounds
- - Mixing within Audition
- - What is Mixing
- - Mixing Consoles
- Game Audio Technologies
- Sound Cards
- - Anatomy of a Sound
- - Catching the Wave
- - Producing Sound
- - Upgrades
- Game Audio Technologies
- - Surround Sound
- - Sound Engines
- - 3D Sound
- - Environments
- Summary




